name	boil
health	1
nolife  1
facing 2
type	enemy
#type	npc
hostile player
#hostile enemy obstacle
speed	5
noquake 1
falldie 1
subtype flydie
shadow	0
palette 	data/chars/misc/xp3.gif

anim idle
	loop	1
	delay	1
	offset     240 160  # -30 99 105 92 10 0 1 0 8 120
	hitflash fl400
hitfx     data/sounds/fbhit.wav
	bbox	238 112 53 50 
	#burn  -238 112 53 50 5 0 0 0 30
	    burn    39 26 50 70 30 1 0 0 15
#burn    1 1 16 14 25 1 0 0 15
	frame	data/chars/misc/arrow/oil.gif
	burn  0 0 0 0 0 0
	frame	data/chars/misc/arrow/oil.gif
	#burn  -30 99 105 92 10 0 1 0 8 120
	frame	data/chars/misc/arrow/oil.gif
	#burn  0 0 0 0 0 0
	frame	data/chars/misc/arrow/oil.gif

anim attack2
	loop	0
	delay	2
	offset	15 17
#offset 250 17
	sound   data/sounds/gre.wav
	hitfx     data/sounds/fbhit.wav
	frame	data/chars/misc/fr07.gif
	frame	data/chars/misc/fr08.gif
	frame	data/chars/misc/fr09.gif
	frame	data/chars/misc/fr10.gif
	frame	data/chars/misc/fr11.gif
	frame	data/chars/misc/fr12.gif
	
anim attack1
	loop	0
	delay	3
	offset	53 87
#offset 225 100
	sound   data/sounds/gre.wav
	hitfx     data/sounds/fbhit.wav
	burn    39 26 50 70 30 1 0 0 15
#burn  -238 112 53 50 5 0 0 0 30
	frame	data/chars/misc/xp1.gif
	frame	data/chars/misc/xp2.gif
	frame	data/chars/misc/xp3.gif
	frame	data/chars/misc/xp4.gif
	frame	data/chars/misc/xp5.gif


